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Patent for Sale:

A Patented "Type" of Game of Chance    

A patented "Type of Game of Chance" being a method and apparatus for converting real or created, sporting or natural environments into a game of chance for entertainment or gambling.

Overview

Please note that the Patent priority dates go back to 1999.

The patent material is broad and covers a huge swath of territory and environments for it's applications and embodiments within the gaming & wagering and general entertainment industry/s.

One embodiment of the patented Game playing method & apparatus involves displaying in an image-space or image screen an aspect of an environment such as a golf green or football field and then through technological means overlaying on the image-space zones that have relevance or add new relevance to the environment in the screen.

An Event/s occurs in the playing environment such as a tackle or a the landing of a golf ball in a delineated zone/s.

The Game player or wagerer is able to mark with a marker a zone or zones before the event in anticipation of a reward.

If they mark the zone in which the event occurs. Their reward may be set by predetermined odds or a portion of pooled wagers.

The playing environment may be a live event, live sporting event, or pre-planned scenario.

The image-space may only be a representation of the playing environment or aspect of the playing environment.

The game participant is not limited to but may wager remotely of game apparatus with remote control devices allowing them to mark and wager.

The remote wagering device or may include devices like mobile telephones etc...

Some of the key benefits associated with these patents is the value adding of environments such as sporting environments or even Wildlife preserves by attracting new or more involved interest in viewing that environment or an aspect of that environment when it is converted into this type of game of chance.

This type of game of chance would be popular with casinos, broadcasters, companies with entertainment property portfolios as well as sporting leagues, lottery corporations, gaming and wagering companies, and casino slot machine and electronic game machine companies.

Primary Application of the Technology

This type of game of chance would be popular with casinos, broadcasters, companies with entertainment property portfolios as well as sporting leagues, lottery corporations, gaming and wagering companies, and casino slot machine and electronic game machine companies so they could attract new or more involved interest from their existing clientele and/or attract a new clientele altogether.

The target market would be gamblers or people that like to play games of chance for fun or for money.

Competitive Advantage

The competitive advantage is that this type of game is unique and proprietary.

The problem that is solved is boredom with regular viewing of an environment in that while viewing an environment a viewer can become a player taking a stake in what is probably likely to happen and where it may happen.

The seller may consider selling these patents individually.

Patent Summary

U.S. Patent Classes & Classifications Covered in this listing:

Class 463: Amusement Devices: Games

Subject matter, relating to the type of amusement, recreation, or play activity commonly known as: (1) A game, wherein one or more players or participants engage in a competition or contest involving skill, ability, strategy, or chance--against either another player or players or against a device which is intended to function as a competitive player or players; the exception being that a game which includes or utilizes a tangible projectile--other than a propelled racing game or a chance device, classified herein--is classified elsewhere. (2) A chance device. (3) A puzzle, wherein a participant"s mind is tested or otherwise challenged in an exercise of cleverness, ingenuity. (4) a fortune telling, wherein an attempt is made to predict the future. (5) device used by a person (often involved in law enforcement) to electrically shock or strike a human being so as to control said being, (e.g., a police club, night stick, black jack, brass knuckles, martial-art-type striking device, electric prod, etc.).


View this listing on the Tynax website: www.tynax.com/listing/5957