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Patent for Sale:

Mobile Gaming Patent for Interacting with TV Shows & Commercials    

Entertaining patented mobile game for mobile/cellphone interaction with broadcast and other media

Overview

All games using the basic keypad lay-out for developing games involving the connecting from the numbers to the letters on the key-pad lay-out. The keypad that is used for selecting numbers for dialing and sending text messages always is build up as follows:

2 ABC, 3 DEF, 4 GHI, 5 JKL, 6 MNO, 7 PQRS, 8 TUV, 9 WXYZ

This is the basis for creating games around numbers and letters that related to this lay-out.

With the great evolution of Apps etc for mobile devices the market has grown enormously.

Various games can be developed based on this patented design.

Additional Information

Seller has examples of shows and games where this patent was used for protection and stopped competitors in this highly competitive market.

Patent Summary

U.S. Patent Classes & Classifications Covered in this listing:

Class 463: Amusement Devices: Games

Subject matter, relating to the type of amusement, recreation, or play activity commonly known as: (1) A game, wherein one or more players or participants engage in a competition or contest involving skill, ability, strategy, or chance--against either another player or players or against a device which is intended to function as a competitive player or players; the exception being that a game which includes or utilizes a tangible projectile--other than a propelled racing game or a chance device, classified herein--is classified elsewhere. (2) A chance device. (3) A puzzle, wherein a participant"s mind is tested or otherwise challenged in an exercise of cleverness, ingenuity. (4) a fortune telling, wherein an attempt is made to predict the future. (5) device used by a person (often involved in law enforcement) to electrically shock or strike a human being so as to control said being, (e.g., a police club, night stick, black jack, brass knuckles, martial-art-type striking device, electric prod, etc.).

Subclass 16: In a chance application
Subclass 31: Visual (e.g., enhanced graphics, etc.)
Subclass 40: With communication link (e.g., television broadcast, etc.)

Class 273: Amusement Devices: Games

Apparatus or means, such as games and sports, by which contests of skill or chance may be engaged in among two or more participants, where the result of such contests can be indicated according to definite rules; apparatus or means, such as puzzles and fortune telling devices, by which a test of the skill or fortune of one or more persons, in accomplishing some sought result, may be obtained, chance devices being included, even if not of themselves games or elements of games, by reason of their similarity to other chance devices herein. Targets combined with devices for projecting aerial or surface projectiles or missiles against or through the targets, per se, and projectors, per se, only if the projectile passes at all times over a surface.

Subclass 138.1: CHANCE DEVICES
Subclass 459: MISCELLANEOUS

Class 434: Education And Demonstration

This is the generic class for apparatus and processes not elsewhere classifiable for: providing instruction about a subject or means; testing or grading a persons knowledge, skill, discipline, or mental or physical ability; displaying for purpose of comparison contrast, or demonstration; demonstrating characteristics and advantages of apparatus, objects, or processes; and cryptography apparatus.

Subclass 159: Alphabet letter formation, recognition, or sequencing
Subclass 167: Spelling, phonics, word recognition, or sentence formation
Subclass 169: Electrical component included in teaching means

Class 455: Telecommunications

This is the generic class for modulated carrier wave communications not elsewhere classifiable.

Subclass 414.1: Special service

Class 700: Data Processing: Generic Control Systems Or Specific Applications

This class is structured into two main divisions: (1)for the combination of a data processing or calculating computer apparatus (or corresponding methods for performing data processing or calculating operations) AND a device or apparatus controlled thereby, the entirety hereinafter referred to as a "control system". (2)for data processing or calculating computer apparatus (or corresponding methods for performing data processing or calculating operations) wherein the data processing or calculating computer apparatus is designed for or utilized in a particular art device, system, process, or environment, or is utilized for the solution of a particular problem in a field other than mathematics (arithmetic processing per se is classified elsewhere).

Subclass 90: SPECIFIC APPLICATION, APPARATUS OR PROCESS
Subclass 93: Probability determination or handicapping

View this listing on the Tynax website: www.tynax.com/listing/4376